Sunday, 7 December 2014

South Park: The Club of Truth

A game published by Ubisoft and developed by Obsidian Entertainment. From the brilliant minds of Matt and Trey, I give you South Park:The Stick of Truth. The game begins with you the new kid moving into your new house in South Park. You quickly find yourself interacting with the other kids in some sort of turn based medieval world. The artifact which controls this world is The Stick of Truth. When this stick is stolen it becomes your quest to reclaim it.

The art-style and character design is taken straight from the actual show which makes it feel like your playing a roll in an actual episode. Apart from the art-style the sound-track is everything you would expect from South Park and there's no real need for a multi-player when you can have Princess Kenny at your side but it still sucks that it isn't there. The game finishes off with a lot of nice references and crude humor that you would expect.

Downsides time. I'll begin with the repetitiveness which was taken on board when the multiclass turn based fighting system was implemented without having  enough depth to keep up with the standard, so after awhile it becomes a bit of a grind with the only thing keeping you  excited being the next cut scene or piece of text. Apart from that the only thing I could really comment on is the similarities of the different classes. Maybe make them more recognizable in some way?

As a conclusion for all you people who don't want to take the extra time to read the whole thing. Its a really comedy based game filled with tonnes of references, has a nice new story, looks and feels like an actual South Park episode and they some how made it a turn based RPG game.


M for Many references


9.5/10


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